The first weekend of the Closed beta for PLAYERUNKNOWN’s Battlegrounds has concluded, and I was able to get a decent amount of time with the game. The last time we saw this game in the hands of the public was November of 2016. A lot has changed since then, and I want to highlight why I think Battlegrounds is going to be the new BR on the block to beat.
The weapon recoil and handling has been completely redone, with variables for horizontal and vertical kick taken into account. This has resulted in more natural feeling shots, and a more consistent handling experience. More emphasis on ADS over Third Person Shooting makes the engagements feel slower and more tactical, which in my opinion just adds to the overall feel.
The new UI looks beautiful and is a huge upgrade from previous iterations. I still believe that a backpack, slot-like system, similar to H1Z1 is the way to go when it comes to looting and organizing what you have. This also plays a role in how loot is picked up. In H1Z1, when you pick up a helmet, and you are already wearing one, it goes into your inventory, allowing you to switch out when yours gets shot off. In Battlegrounds, you instantly switch helmets, regardless of which helmet is higher levelled. I could be wearing a Level 3, and pick up a level 1 and it equips automatically. Little quirks like this could be tweaked with more gameplay tests in the future, but it is something to note. Take a look at this sexy new UI below
Map Expansion and Added Areas
The devs have been hard at work, adding over 10,000 objects to the map, including building multiple areas within the map for players to engage in. Below are some shots of the new areas added to the map!
A Flooded out Town creates chaos while engaging in PVP
The new Power Plant was a heavy fire spot for players during the CBT
At this point in the game, not everything is perfect with the game, as it is in Closed Beta, and I would like to take this time to cover some of the biggest glaring issues with the game so far. These include:
- Optimization of the Map. I found that my biggest gripe with the game at this stage is the performance of the game with all these additions, but I understand that this will be fixed in due time.
- Server stability. On top of the performance issues, server de-sync and major lag on both NA & EU servers caused major headaches for a lot of streamers I watched throughout the first weekend test. Stress test was definitely in full effect.
- Inventory management was at sometimes a nightmare. Like I mentioned earlier, a slot like backpack system would be much better suited in my opinion for a game like this. Even with the slower pacing of the game, the time spent in menus could be the seconds between life and death. Just something to consider.
- I couldn’t seem to get any Points for any of the games I played, including a Chicken Dinner win.
Overall, I have extremely high hopes for the game, and I look forward to seeing what Bluehole and PLAYERUNKNOWN come up with in the future. For more Battlegrounds information, head over to their website https://playbattlegrounds.com and stick around here for more coverage of Battlegrounds and other upcoming titles.